Box2D on Windows Phone XNA Game Framework
History
My sons Luukas 6 years and Matias 10 years asked me often to implement some own game to them. Finally I approved and there it is now going. My sons designed levels and drew all graphics for the game. Idea about posibility to create own levels came from the boys. Boys did the game testing and future functionality planning.
Angry Monsters 1.0 rc2 has 4 built-in levels. Draw more levels and save them to phone memory for playing later again.
Purchase game from Marketplace
Note: Angry Monster is installed into Games XBox Live -folder
Profit from Angry Monsters
We have decided to give 10% from our profit to Bank4Hope service. Bank4Hope enables individuals and companies to channel their donations transparently.
Events
- Angry Monsters early demo was shown at Microsoft Windows Phone Developer Day event at Helsinki on 26 May 2011
Interviews
- WMPoweruser.com interview - First Windows Phone apps starts showing up on Nokia developer forums
- Forum Nokia interview - From Qt to C# on Windows Phone
- Forum Nokia interview - Dad when will the game be ready
- Conversations Nokia - Angry Monsters appy families
- Nokia Ääni - Koodausta koko perheen voimin
Angry Monsters Rocks
Boys drafted three Angry Monsters Rocks, one for each: Microsoft, Nokia and Digia
YouTube
Pictures
Current application features
- Application has Splash Screen
- Application has Main Menu with items: Create, Play and Exit
- Create Create own level. Pressing Save stores level into isolated storage
- Play Shows different levels. Change level by arrows < and >. Press Play to play selected level
See application class diagram from wiki
Links
Box2D for Windows Phone 7 loaded from http://box2dxna.codeplex.com that uses the MIT License (MIT)
Box2D manual http://www.box2d.org/manual.html
Angry Monsters uses sounds from freesounds.org from these nicknames: sonicfire, Anton, splashzooka and fatlane.
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